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Olivia Bennett
25 days ago
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🎲 Birmingham Board Game: The World’s #1 Complex Strategy Guide 🌍

1️⃣ Wild Card Rule: Can’t perform Exploration Actions if you hold an unused Wild Card. 🃏 2️⃣ Refill Hands: Draw cards immediately after 2 actions. ⏩ 4️⃣ Building Roads: Canal Era: Only waterways. 🛟 Railway Era: Only railroads. 🛤️ Build adjacent to your factories/roads unless you have none—then free placement! 🌐 Railway Quirk: Linking coal? ⛏️ Two rails = 1 coal each, no trader’s kegs! Use others’ kegs? Your second rail must connect their brewery. 🍺 5️⃣ Connection Defined: Roads (even others’) = valid paths. 🚗 6️⃣ Industry Cards: Play only in cities within your network: Your factories 🏭 or your roads 🛣️. 7️⃣ Small Player Tweak: Some city tiles removed, but roads/factories still buildable. 🏙️ 8️⃣ Factory Placement: Prioritize single-icon spots. 🚫 No Wild Cards on rural breweries! 🍻 9️⃣ Factory Construction: Location ≠ network. But coal needs? Link trade hub or your coal mine. ⛏️ Iron ⚒️ = no links needed. Market Mechanic: If trade slots empty, refill for cash! 💸 Coal plants need hub links to sell; iron plants sell anytime. Post-build sales forbidden. 1️⃣0️⃣ Sales Actions: Ceramics 🏺 = only on ceramic-marked trade zones. No sales on crates/cotton zones! Use your kegs 🍺 freely; others’ kegs = need connections. 🔗 Multiple sales allowed per turn! 1️⃣1️⃣ Era Restrictions: Canal Era: 1 factory/city. 🚫 No top-tier breweries/ceramics. Railway Era: ❌ All Level 1 factories (except ceramics). Research to upgrade! 🔬 1️⃣2️⃣ Scoring: Factories advance money tracks during play; final scores tallied at era’s end. 💲 1️⃣3️⃣ Era Cleanup: Canal End: Remove all Level 1 factories (flipped or not) from the map. 🗑️ Waterways also vanish! 🌊 #BoardGames #BirminghamStrategy #GameNight 🎮

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