This Review Is So Over Due , I Am Truly Embarrassed . It Is Actually 3 Reviews. Once Upon A Time , On Our 3rd Escape Room Ever
Read moreFirst let me say the staff is ABOVE and BEYOND AMAZING! If I could give more than 5 stars I would. From the greeting and introduction of the rooms the entertainment starts. Let me give Tanya her dues and propers!!! She was super sweet and the best Host ever! Three pictures because my team and I completed three rooms, with time to spare and with the bonus items. Read it all again. Kinda makes us experts or V.I.P.s or something. So far we did Teleporter Trials with 56 seconds to spare, Tomb Raider with 4 whole entire minutes to spare and Undercover Agents with 30 seconds to spare. I can’t give a favorite so I would suggest doing all of them. It’s also addictive, so be prepared to return quickly. No spoilers or details but the robot from the Teleporter was greatly appreciated. I chose to be Captain Kirk and that made a difference in the progress. The change of leadership lead us to a victory. I hope Dr. Chester was proud of us. Tomb Raider takes a lot of teamwork. Bring 3 or more people with you. Trust me. Make sure you pay attention to the introduction videos. So many useful tips and tricks. If Agent Smith gets to read this; Thank You! We were one person short this time around but I felt like we were still a solid team.
If you have never done an escape room Lock, Clock and a peril is a really good place to start. The hosting, the way the clues are arranged, the nudges, and overall setup of the rooms are both fun and challenging. Everything makes sense once you put it all together. I’m looking forward to completing the Paranormal Investigators room soon. P.S. I hope they have fun watching video of people working thru the clues. I can only imagine how frustrated Dr. Chester was...
Read moreWow!!! Absolutely so impressed by Lock, Clock, and Peril. The owners, Paul and Tanya, are so passionate about making their rooms top notch - they completely design and build the rooms themselves! Our team of four enthusiasts played Tomb Raiders and we all consider it one of the most fun and well-designed rooms we've ever done. The gameplay flows impeccably from start to finish, requiring our whole team to work together on some puzzles and branch off to solve others, and has a fabulous end. Although the room was not super difficult, NONE of our team walked away feeling like they "didn't get to do much" - everyone had a fun and fulfilling experience from start to end. An amazing thing about this room is that the owners have designed and engineered it to where there are NO locks/keys - just solve the puzzles correctly and the game will progress! This really keeps the game true to its theme and gives it a magical feel. They also make fantastic use of various spaces to progress the game in a way that is exciting and unexpected. Overall the game is just so cleverly designed and also suitable for many different skill levels - we recommend Lock, Clock, and Peril to anyone who loves a great escape room! Be sure to check out their new room, Teleporter Trials, when...
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