Clash Royale
Clash Royale is a free-to-play real-time strategy video game developed and published by Supercell.1] The game combines elements from collectible card games, tower defense, and multiplayer online battle arena.[24] The game was released globally on March 2, 2016.[5 Clash Royale reached $1 billion in revenue in less than a year on the market.[7] In three years, Clash Royale made $2.5 billion in revenue according to market intelligence company Sensor Tower.[8] Premise Clash Royale is a tower rush video game which pits players in games featuring two or four players (1v1 or 2v2) in which the objective is to destroy the most opposing towers, with the destruction of the "King's Tower" being an instantaneous win.[9] After three minutes, if both of the players/teams have an equal number of crowns or none at all the match continues into a 2-minute overtime period and the player who destroys an opposing tower wins instantaneously. If no towers are destroyed during overtime, there is a tiebreaker where all towers rapidly lose health, and the tower with the least health is destroyed. If the two towers with the lowest health have the same health, there is a draw.[10] After an update in late 2018, leaving a 2v2 match multiple times prevents the player from playing 2v2 with random players for some time.
In Clash Royale, players are ranked by their number of trophies. Players level up by gaining Experience (or King Level) points through donating and upgrading cards. The highest possible level is level 14.
Trophies are won or lost through multiplayer battles, a player wins a battle by destroying more towers than the opponent (each destroyed tower being represented as a 'crown'), or by destroying the opponent's King's Tower, resulting in an automatic "three-crown" victory, commonly described as being "three-crowned". (unless the King's Tower was destroyed at the same time by both players, resulting in a draw, however this is nearly impossible).
There are fifteen playing arenas in total (excluding the tutorial arena, Training Camp): Goblin Stadium, Bone Pit, Barbarian Bowl, P.E.K.K.A's Playhouse, Spell Valley, Builder's Workshop, Royal Arena, Frozen Peak, Jungle Arena, Hog Mountain, Electro Valley, Spooky Town, Rascal's Hideout, Serenity Peak, and Legendary Arena, with each arena corresponding to a certain trophy range.
There are various game modes that the player can play aside from 1v1 or 2v2. These alter the game in some way, including by changing the elixir generation speed, having various troops spawn throughout the game, drafting (Players are given a choice to pick between some cards at the beginning of a match. In the normal Draft, the player chooses four cards, while they get 4 from their opponent. In Triple Draft, cards that aren't chosen by either player will not be in use at all.), auto-selected decks, and more.
Cards Playable troops, buildings, and spells are represented as cards. Many cards are directly based on troops and buildings from Supercell's previous game Clash of Clans, such as giants and cannons, and the game uses a similar art style. Prior to each battle (with the exception of the first battle in Training Camp), players construct a deck of eight cards which they use to attack and defend against their opponent's cards. At the start of each game, both players begin with four randomly chosen cards from their deck of eight, with the only exceptions being Mirror and Elixir Collector.
Each card costs a certain amount of elixir to play. Players start the battle with five elixir points (zero in Double and Triple Elixir modes), and one elixir point is replenished every 2.8 seconds (or 1.4 seconds in Double Elixir Mode, the final 60 seconds of the game and the first minute of overtime, and roughly every 0.9 seconds during Triple Elixir Mode and the last minute of overtime), to a maximum of ten elixir points. Once a card is played, a new card is automatically drawn from the player's...
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