I work at another escape room for 6+ years now, and I will say Trapped Coquitlam is definitely worth a visit. I've done the Inheritance room, as well as Room 057, with two people total. Got out of the former at 13 minutes left and the latter at 3 minutes left.
Pros: -Logical. The puzzles made sense. The times we requested hints, it was merely due to our own oversights. Nothing made me go: "Wow this is stupid"... Which is great. -Prop quality is high. Very atmospheric. -Staff was great. I ran a little late, and the staff called me just to make sure I was on my way. I didn't catch the name of the person who took me in, but he and Aidan? were friendly and professional. -Spacious. Some rooms I've been to are cramped and claustrophobic. I'd recommend max 6 for Inheritance and maybe max 8 for 057. -Linear/Split. Rooms that allow people to work on different puzzles at the same time are great, as it will avoid that one friend who sits around feeling useless. It was also not too overwhelming where they may toss 10 puzzles at you simultaneously. There were always maybe 1 to 3 puzzles active at the same time.
Cons: -Lighting. In particular room 057. The first part of it was quite dim... So be sure to have a friend with decent eyesight. -No timer. There are reminders at every 15 minute mark... And you can always request the time on the walky-talky they provide you. Still, I would recommend you bring your own watch/timer. -No notepad/chalkboard. Chalkboards/e-chalkboards/notepads are your best friend in an escape room. Bring your own, as I intend to next time. Trust me on this. (To Trapped Coquitlam, I'd highly recommend you get some e-chalkboards... They're only 10-15 bucks or so.)
All in all. I had a great time. I'll be back to complete the other rooms.
---EDIT---
I had to change from 5 stars to 3 stars. I didn't have a good time doing their Chaos Effect room. I felt as if they poured all their assets into making Secret Inheritance (which is a fine room), and some into Room 057 (which is an okay room). But Chaos Effect was truly unfortunate.
I went with a group of 6.
-The idea of the room was good - we were to go between different timelines. The execution of the idea was not good. We realized that because we moved from one area to another so quickly and efficiently, certain "things" couldn't keep up with us. I felt cheated knowing we were in some sense, penalized for doing well. -There were puzzles in the room that upon completion, gave us something we already knew the answer to and therefore irrelevant. That feeling sucks. -Just like the last time I went, no timer. So bring your own stopwatch. Even more frustrating was that our walkie talkies were dead. -Ikea props. Labels are still there for some of them... -There was a puzzle that required you to watch a FOUR MINUTE VIDEO. In an escape room where time is of the essence, a 4 min video is unacceptable. If I were them, I'd give at least a clue that points towards the timestamps we needed to go to... -The staff member who brought us in was very coherent and nice. She was professional and friendly. The guy behind the walkie talkie seemed a little more agitated.
I wish they polished Chaos Effect more. The idea is genuinely intriguing. The execution was terrible.
If you were to book a room here, don't book...
Read moreDone a few escape rooms at other locations, but this was my first experience at Trapped and all I can say is that I'm severely disappointed. The room we did had a good theme but the execution was awful to the point that it was literally unsolvable. Without spoiling or giving any hints, the room we did had a few.major components revolving around technology/a computer. One of the three clues needed to solve the puzzle was literally unobtainable because it was in a video that was freezing repeatedly (very jerky video with visual pauses of 3-5+ seconds) audio was fine and had clues to the puzzles but the major component of the overall puzzle we later found out (only after we failed and was told what we needed), was visual making it unsolvable. Additionally, another major component to the puzzle involving a projector also did not work properly. Had to be used multiple times before it registered the inputs. At one time had to use a hint just to figure out how to get it to work... only to be told we did it correctly, just tapping on the screen, but it didn't work and even after being told exactly what to do, it still barely worked, wasting 5-10mins (though i do have to give them credit for giving us a bit extra time at the end after our official time ran out, not sure if it was due to this technical difficulty or just a commom courtesy they provide brownie points for that). Lastly, the room was listed for multiple people but after discussing it with our group of 5 after, everyone felt like there wasn't anything to do. I know one person in our group literally sat on the couch watching because unlike other rooms we've done where theres multiple clues to find, multiple puzzles to solve, multiple things to look at, move, find etc. Everyone felt like we were all always just huddled around a desk/computer doing one thing at a time. To make things worse, we weren't even allowed to split up and do multiple things at once. If you do the room involving a murder investigation I'd recommend doing it alone if possible and DEFINITELY not more than 3 people, there's just not enough to do for everyone to feel involved or feel like they can participate. Overall all 5 of us agreed we left feeling disappointed and unsatisfied. There was no sense of AUUGHH I wish I saw that or did that or figured that out. It was primarily a sense of dissatisfaction in feeling we had no chance to begin with because of faulty technology and equipment in a room that revolved around the use of said equipment and technology to solve it.
I am editing this review from 1 star to 2 because after discussing the issues with them, they gave a 20% discount on a second room, rather than a 50%-100% discount even though the room was ruined and made impossible by technical issues. Worsened by the fact that the person on the phone mentioned THEYRE AWARE OF THE PROBLEMS and are working on fixing them, but HAVENT YET, AND didn't mention or warn us about them or what the issues may be. Yet are still selling the room with pivotal issues.
+20% star rating for...
Read moreTrapped Coquitlam — a premium escape room, yes, but make no mistake: this place is less of a leisure activity and more of a beautifully orchestrated psychological experiment disguised as entertainment. You walk in thinking it’s a fun way to kill an hour — and before you know it, you’re knee-deep in family secrets, deciphering the cryptic legacy of a deranged Aunt Elisa like a pack of paranoid detectives in a forgotten Agatha Christie manuscript.
We chose the Secret Inheritance room. The setup is innocent enough — a mysterious note, a deceased aunt, some vague promise of inherited treasure — but as soon as that door seals behind you and they confiscate your phones like you’ve just been inducted into a cult, you realize the truth: you’ve voluntarily locked yourself into a high-stress riddle box with no hope other than raw brainpower and the whispered sympathy of the staff.
And holy hell — it was an absolute blast.
The room is brilliantly built — eerie, cleverly designed, packed with hidden compartments and devilish little clues that make you half insane with excitement. Every puzzle we cracked triggered another rush of adrenaline. Every dead end drove us deeper into the madness. It’s just tricky enough to make you sweat, without ever feeling dishonest — true, diabolical craftsmanship.
The staff — calm, patient, borderline heroic — chimed in with hints at exactly the right moments, like guardian angels with walkie-talkies. We fought our way through the clues, desperately unraveling Aunt Elisa’s artistic lunacy, until finally the timer hit zero… and the man running the place took pity on our battered souls. He gave us a few extra minutes. Just enough to push through that final barrier and lay claim to the inheritance we so clearly deserved.
We staggered out into the lobby laughing like escaped convicts — exhausted, victorious, fully converted.
I’d go back tomorrow. Hell, I will go back.
Trapped Coquitlam — surrender your phone, abandon all hope, follow Aunt Elisa’s clues, and prepare to lose yourself in one of the most wildly entertaining hours you can legally have...
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