We did the Submarine - Deep Down room, this room had a lot of potential, the puzzles that were involved with the room were unique and used more technological triggers rather than the traditional lock and key.
What I was disappointed in was the fact that they had merged two different escape rooms into this one room. The Submarine - Torpedo room uses the same space as this one, and all of the puzzles from that room are left in this one while you complete it. Due to this, we found ourselves spending most of our time trying to figure out what puzzles we were actually trying to solve. To make things even worse, they use a sticker system to mark what objects and puzzles are not part of this room and that we shouldn't bother with. This is a reasonable solution, but they did not put stickers on all of the puzzles, so there were 2-3 full puzzles from the other room left unstickered (as well as a slew of random objects in the room that had no bearing on the puzzles). These included number pads and their clues, as well as audio cues throughout the room, things that clearly were puzzles but that had no sticker or anything else telling us not to do them.
When I asked them about all these unstickered puzzles, they said that they keep them unstickered to distract the players. This is a terrible practise and a bad way to try and artificially increase the difficulty of the room.
(Seems like there are a lot of fake reviews here, Yelp has flagged nearly all of their reviews over there, so be careful).
Response to the owner: I agree that some distractions are fine if done correctly, but the majority of difficulty that my group found with the room came from figuring out which puzzles we were supposed to be interacting with, and not from the puzzles themselves. These puzzles had no stickers on them, and were just disabled behind the scenes despite still giving us audio feedback when we entered codes into them. Codes that we found from clues in the room which also didn't have stickers on them. This kind of "difficulty" is artificial and much...
Read moreThis is the gold standard for escape rooms. Period. Other escape room companies should take note! This was by far the most realistic, immersive and well-thought-out escape room I've done yet, and this is coming from someone who's done around 15+ all around the GTA.
When we went to Hint Hunt, it was actually after having just completed a (somewhat disappointing) escape room at another company. This one could not have been more different. We did the Zen Room. The set decoration is elaborate and and well-maintained. It didn't feel like thousands of people had played before me. It didn't rely on everything being pitch black to disguise lacklustre decorations. And the props don't feel like they're straight out of Dollarama. The puzzles themselves tied in well to the theme--not to mention, a couple of the puzzles incorporated stuff we've never seen before! You can see from the moment you step in the door the money is being put to good use (seriously, even outside the door to your escape room is decorated in expensive looking materials! The submarine door looks like an actual submarine door!)
The price point is a little bit higher than other rooms, but you get what you pay for, honestly. The hour was jam packed; there was enough for everyone to do, so no one in our group was ever bored. The hint system is honestly brilliant: they monitor your progress remotely, and they feed you clues that pop up on a mounted television screen in the form of images of the items you should focus on, or text you should read. I was stumped on how to manipulate a certain kind of lock, and text immediately popped up to tell me how to work it. I could have ignored it if I wanted to, but it helped, and I didn't need an awkward conversation via walkie-talkie.
Needless to say, we highly recommend. Those other 5-star ratings aren't lying--this is the real deal. And we will be back to complete all the rooms too--I'm already disappointed there...
Read moreWe recently visited Hint Hunt and tried "The Crypt" with a group of six. As enthusiasts with considerable experience in escape rooms, our expectations were high. Unfortunately, the experience fell short in several areas.
Firstly, while the ambiance and construction of the rooms were impressive, they felt notably empty. This emptiness extended to the gameplay, as there was typically only one puzzle available at a time. This design flaw left most of our group idle, detracting from the group engagement we were looking forward to.
The puzzles themselves were another major issue. They often lacked clear logic or connection to the room's theme, making them more confusing than challenging. Additionally, there were scant clues to guide us, which further disconnected the puzzles from the overall narrative of the room. The result was a series of tasks that felt disjointed and unsatisfying.
Mechanical delays also marred the experience. On several occasions, we correctly solved puzzles, but the corresponding mechanisms failed to trigger immediately. This led to unnecessary confusion and wasted time, as we second-guessed our solutions and searched for alternative answers.
Moreover, the puzzles' integration with the story was weak, and some solutions were either overly obvious or illogically complex. This inconsistency in puzzle design undermined the sense of achievement and progression that makes escape rooms enjoyable.
The climax of the experience was anticlimactic, and the ending was as underwhelming as the rest of the adventure. Considering these shortcomings, our group is unlikely to return for another room at Hint Hunt. While "The Crypt" certainly had potential, it felt incomplete and lacked the immersive, engaging experience we...
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