Experience was pretty lame. Our group wasted 20 minutes because one of the instructions was to not move anything against the wall, so we didn't, but guess what? You were supposed to move something against the wall to get to the code...
There are zero visual cues for the customer to know what should be static and what is fair game. You just get a 10 minute spiel from the host and you're off to your game. You're in this room where some "crazy person" has writing all over stuff and they give you writing that you're supposed to follow from the game master. There is no visual representation that tells the player "hey this is part of the game". Please look into reading about UX design.
There is very little ingenuity here. Everything is "Get this 3 to 5 digit code." Ever played a game of Zelda? What taking some ideas from even Jigsaw himself (not so gruesome/crazy/harmful)? Seen any good movies at all? There was no "see this pattern.", "Move this with the magnet", redirect this light, etc. no real decoding that isn't just a riddle. I've been to a few escape rooms now and this one has been probably the worst. Even worse than one of these side ones done by some moms from a church for a charity for a fraction of the price we paid here! Come here if all you want are some simple riddles I guess.
Also, for the love of god, if you're going to base the game around using flashlights and uv lights, PLEASE MAKE SURE THEY ARE AT 50%+ BATTERY LIFE! We had a group of 5 and only 2 flashlights and 1 uv light were...
Read moreMy group has done probably around 15 escape rooms with five different businesses and this was by far the worst experience. We did the Sherlock room. One of the mechanisms did not work (we did have the correct code word). We struggled with it for several minutes while the game master continued to prompt us to do what we were already doing. Eventually he came in and also could not get the mechanism to work. He went and got a co-worker, who also could not get the mechanism to work. Eventually the game master called someone and while he was on the phone, the drawer we were trying to open popped open. While the clock was stopped, this 10ish minute stoppage completely took us out of the experience and stopped momentum. The room itself was not particularly clean and there was quite a bit of dust on clearly unused surfaces. The game master stressed in the rules not to be rough with anything, including furniture. Yet we then had to burn a hint to be prompted to in fact move a bunch of furniture. Overall, a frustrating rather than fun experience. The businesses in Portland and Vancouver that we have done many rooms at are the same price, cleaner, and have better production value (and locks/mechanisms that...
Read moreWe just finished virtually escaping "Save the Asylum" as part of a fun work activity. I was wondering how it was all going to work without actually being in the room but Brock and Ryan from Escape Tech did an excellent job taking us through the process. It was kind of like a first person shooter view as they used a camera to be our eyes as our team watched through Zoom. It took a couple of minutes to get oriented to the process but soon we were working our way through the great variety of puzzles in an attempt to escape before our time ran out. I'm happy to report that we did in fact escape with time remaining on the clock and everyone had a most excellent time. Thank you Escape Tech, Brock, and Ryan for the best "Zoom meeting" I've ever had! I'm definitely looking forward to doing another...
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