I have been here twice now. Six of us attended and played Outbreak for 30 minutes followed after a short break by Far Cry for 30 minutes. Check out the photos. I've been around a while and really thought I knew VR. The Zero Latency experience is more than next level, way more. From the moment you walk in the front doors you are greeted by friendly, helpful and knowledgable staff. They all know exactly what they are doing and all seem to be having a great time being there. It was refreshing to see. In the main foyer area they have a bar serving alcohol, soft drinks, coffee etc. They have snacks, they have a pool table, they have VR car racing, comfy lounges, the list goes on, the place is just awesome. We signed into the game, put our gamertags in and were led away from the foyer. We were able to store our phones and wallets in the provided lockers before going for a quick yet thorough briefing on each game. We were then shown the headsets, how to wear them safely and securely, as well as how to use the gun, change weapons etc. The briefing was thorough enough, just right in length and they answered all the questions you had before you got to ask them. They know what they are doing. We played Outbreak first and it was amazing. The total immersion via visuals and sound was such that it was a really scary place to be. If you have ever played Resident Evil, imagine actually being in that game and seeing it first person. The sound design is superb, the visuals were very crisp, I wear specs and they didn't fog up once. I could see everything very clearly. This was quite a terrifying experience throughout, I won't spoil it for you. It was a VERY intense 30 minutes, not for the faint hearted. This was one of the best experiences I have ever had. It beats all the rollercoasters, it beats paintball, nothing really compares to it. The headset is light and well balanced, more than a Playstation VR, easier to fit than a PS VR and more comfortable. I found the home units fog up with spec wearers like me, during Outbreak they didn't at all and it got hot, scared hot. Outbreak is an amazing experience and all 6 of us couldn't stop talking about it all night. We also played Far Cry after a short recovery rest after Outbreak. The cold towels at games end are such a great idea. You do get hot so it really helps. I really enjoyed Far Cry too. It's a very different story to Outbreak and follows the style and story of Far Cry 3 from the PC/Consoles. On its own it was very good. This is the second best experience at Zero Latency, in my opinion. If you can play both, you should. If you can play only one then Outbreak all the way. Once the games are completed, your individual and team scores are posted on the TV's in the foyer. You also receive emails with the scores, photos and we even had a video of us mixed with in game footage, all received within minutes of game completion. It is this type of efficiency throughout the night that made this such a great experience. I for one will be returning to play again. The whole thing from start to finish was 11 out of 10. Thank you Zero Latency for making this a night...
Read moreI thought about whether I should write a review about this, but I was very frustrated for a long time after my experience, so I thought at least if I write about it, people won't have the same experience I did. Overall the concept of this experience is amazing, it's very clever, new and exciting. It would've been great if it worked properly. I had a bad experience from what I'm guessing was an uncalibrated weapon and pack. What I wasn't aware of before I started was that there shouldn't be any lag with where you are physically pointing the weapon compared to where your weapon is in the VR. During my first 15min round, I hoped and assumed that maybe my weapon would still shoot where I was pointing it and not where it was floating in front of me and facing 180 degrees from where it was meant to. It wasn't even picked up by staff when I was told to aim and shoot my name to confirm my username. Not even when I told them I was aiming and shooting but nothing's happening. They just manually selected it for me. It wasn't until after the 2 15min rounds that I realised no one else had the same experience like me.
I'm not writing a review just to say something bad about them (the staff were very nice, the game was brilliant), I'm writing a review so people know what the experience is meant to be like and no one else has a bad experience like me. The take away from this is that I wish staff had told me what to expect before I started, that the weapon is meant to be where you are physically pointing it at all times, not just on and off, working only 30% of the time. I had assumed because it was a fairly new concept that this was normal. And for anyone who has never been and wants to go, definitely go it's brilliant, but know what you're expecting and raise your hand, let staff know as soon as you don't think your weapon and pack are working right. You'll definitely have a good experience.
Edit in response to the owner: Thank you for your response, I appreciate that you gave a free ticket, it was not your obligation to and it was a very generous gesture. It was however, given to a different member who had a malfunctioned pack, not me. But as I mentioned in my review, I'm not writing to talk bad about you, or to get a free ticket. I just want to write about me experience and hopefully provide feedback so everyone can have a great experience. I did mention in my review that I had assumed that my experience was normal, it wasn't until halfway through my second 15min round after talking to other members in my team that my weapon was not meant to be like that. I would like to suggest that your team members demonstrate or explain what the experience is meant to be like, because I came in not knowing what to expect, that is why I assumed my weapon playing up was normal. My other suggestion is maybe before entering the room, you have a target where people can practice and shoot to see if the weapon and pack are working correctly. Overall your concept is brilliant, I know what I'm meant...
Read moreWe had a great time here for a work social event. Although I was most excited about shooting zombies, the best bit was definitely the escape room! I highly recommend the latter for small groups. It has a very good learning curve for n00bs. For the shooter, I think a slightly longer session would be good considering the price. But, the escape room seemed fair. Both were super fun!
With the Zombie shooter we had some strangers with us who were really nice and we all had a great time. At the end of the match they seemed super pumped, however, when we checked the scores the younger of the two was so disappointed that he didn't get the high score it broke my heart. His disappointment has literally been on my mind daily for like 2 weeks.
There was no way anyone in my party would beat me, and it's "whatever" competing amongst friends, but I don't want to see how strangers tie into the mix. It would have been good to separate party scores so that they could have seen theirs only and my group could have seen ours only. At the end of the day, Zombie Survival is great because it's about surviving - it's not a competition, it's a collaboration. I feel like I ruined the younger man's whole experience simply by being better. Online you can drop a GG and move on, but irl it's really painful seeing that emotion on someone who took it so seriously and tried their best. In turn, his disappointment ruined my experience and my memories have been getting sourer because of him.
Now, that side of the experience is more to do with the other player than the venue so I've kept you at 5* - but something that defo needs...
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