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Mind Head Escapes — Local services in Greensboro

Name
Mind Head Escapes
Description
Nearby attractions
Elsewhere
606 S Elm St, Greensboro, NC 27406
Ambleside Gallery
528 S Elm St, Greensboro, NC 27406
ArtMongerz
610 S Elm St #1, Greensboro, NC 27406
The Carolina Theatre of Greensboro
310 S Greene St, Greensboro, NC 27401
Triad Stage
232 S Elm St, Greensboro, NC 27401, United States
Greensboro Parks & Recreation
301 S Greene St #110, Greensboro, NC 27401
International Civil Rights Center & Museum
134 S Elm St, Greensboro, NC 27401
Blandwood Museum
447 W Washington St, Greensboro, NC 27401, United States
Center City Park @ Greensboro Downtown Parks, Inc.
200 N Elm St, Greensboro, NC 27401
Greensboro Cultural Center
200 N Davie St, Greensboro, NC 27401
Nearby restaurants
Mellow Mushroom Greensboro
609 S Elm St, Greensboro, NC 27406
Dame's Chicken & Waffles
301 Martin Luther King Jr Dr, Greensboro, NC 27406
Boxcar Bar + Arcade
120 W Lewis St, Greensboro, NC 27406
The Bearded Goat
116 E Lewis St, Greensboro, NC 27406
Chez Genèse
616 S Elm St, Greensboro, NC 27406
Bonchon Greensboro
607A S Elm St, Greensboro, NC 27406, United States
Bourbon Bowl: Eat, Drink, Roll
531 S Elm St, Greensboro, NC 27406
Jake's Diner
611 S Elm St, Greensboro, NC 27406
Downtown Common Grounds
631 S Elm St, Greensboro, NC 27406
Manny's Universal Cafe
321 Martin Luther King Jr Dr, Greensboro, NC 27406
Nearby local services
LUXE Fragrance Bar
219-B Southside Square, Greensboro, NC 27406
107.5 KZL
192 E Lewis St, Greensboro, NC 27406
Sonder Mind and Body
515 S Elm St, Greensboro, NC 27406
520 S Elm St
520 S Elm St, Greensboro, NC 27406, USA
Fun Fourth/Downtown Greensboro, Inc.
536 S Elm St, Greensboro, NC 27406
Fainting Goat Spirits
115 W Lewis St, Greensboro, NC 27406
Downtown Greensboro Inc
532 S Elm St, Greensboro, NC 27406
Direct Phone Buyer
111 Bain St, Greensboro, NC 27406
Forge Greensboro: Community Makerspace
219 W Lewis St, Greensboro, NC 27406
Edward Jasper
520 S Elm St, Greensboro, NC 27406
Nearby hotels
Hampton Inn & Suites Greensboro Downtown
222 W McGee St, Greensboro, NC 27401
The Biltmore Greensboro Hotel
111 W Washington St, Greensboro, NC 27401
The Westin Greensboro
203 S Elm St, Greensboro, NC 27401
Related posts
Keywords
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Mind Head Escapes things to do, attractions, restaurants, events info and trip planning
Mind Head Escapes
United StatesNorth CarolinaGreensboroMind Head Escapes

Basic Info

Mind Head Escapes

447 Arlington St, Greensboro, NC 27406
4.4(149)
Closed
Save
spot

Ratings & Description

Info

Entertainment
Cultural
attractions: Elsewhere, Ambleside Gallery, ArtMongerz, The Carolina Theatre of Greensboro, Triad Stage, Greensboro Parks & Recreation, International Civil Rights Center & Museum, Blandwood Museum, Center City Park @ Greensboro Downtown Parks, Inc., Greensboro Cultural Center, restaurants: Mellow Mushroom Greensboro, Dame's Chicken & Waffles, Boxcar Bar + Arcade, The Bearded Goat, Chez Genèse, Bonchon Greensboro, Bourbon Bowl: Eat, Drink, Roll, Jake's Diner, Downtown Common Grounds, Manny's Universal Cafe, local businesses: LUXE Fragrance Bar, 107.5 KZL, Sonder Mind and Body, 520 S Elm St, Fun Fourth/Downtown Greensboro, Inc., Fainting Goat Spirits, Downtown Greensboro Inc, Direct Phone Buyer, Forge Greensboro: Community Makerspace, Edward Jasper
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Phone
(336) 355-5505
Website
mindheadescapes.com
Open hoursSee all hours
Sat10:30 AM - 9:30 PMClosed

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Reviews

Live events

Greensboro After Dark Ghost Hunt: Face Your Fright!
Greensboro After Dark Ghost Hunt: Face Your Fright!
Thu, Jan 1 • 12:00 AM
408 Tate St, Greensboro, 27412
View details
High Point Murder Mystery: Solve the case!
High Point Murder Mystery: Solve the case!
Thu, Jan 1 • 12:00 AM
285 N Elm St, High Point, NC 27262, USA, 27262
View details
THE QUARTER NOTE: A WEEKLY SUNDAY JAZZ AFFAIR
THE QUARTER NOTE: A WEEKLY SUNDAY JAZZ AFFAIR
Sun, Jan 4 • 6:00 PM
The Quarter, 112 West Lewis Street, Greensboro, United States
View details

Nearby attractions of Mind Head Escapes

Elsewhere

Ambleside Gallery

ArtMongerz

The Carolina Theatre of Greensboro

Triad Stage

Greensboro Parks & Recreation

International Civil Rights Center & Museum

Blandwood Museum

Center City Park @ Greensboro Downtown Parks, Inc.

Greensboro Cultural Center

Elsewhere

Elsewhere

4.6

(85)

Open 24 hours
Click for details
Ambleside Gallery

Ambleside Gallery

4.9

(63)

Closed
Click for details
ArtMongerz

ArtMongerz

5.0

(24)

Closed
Click for details
The Carolina Theatre of Greensboro

The Carolina Theatre of Greensboro

4.8

(797)

Open 24 hours
Click for details

Nearby restaurants of Mind Head Escapes

Mellow Mushroom Greensboro

Dame's Chicken & Waffles

Boxcar Bar + Arcade

The Bearded Goat

Chez Genèse

Bonchon Greensboro

Bourbon Bowl: Eat, Drink, Roll

Jake's Diner

Downtown Common Grounds

Manny's Universal Cafe

Mellow Mushroom Greensboro

Mellow Mushroom Greensboro

4.5

(1.2K)

$

Open until 11:00 PM
Click for details
Dame's Chicken & Waffles

Dame's Chicken & Waffles

4.3

(1.4K)

$

Closed
Click for details
Boxcar Bar + Arcade

Boxcar Bar + Arcade

4.6

(1.4K)

$

Open until 1:00 AM
Click for details
The Bearded Goat

The Bearded Goat

4.3

(220)

$

Open until 2:00 AM
Click for details

Nearby local services of Mind Head Escapes

LUXE Fragrance Bar

107.5 KZL

Sonder Mind and Body

520 S Elm St

Fun Fourth/Downtown Greensboro, Inc.

Fainting Goat Spirits

Downtown Greensboro Inc

Direct Phone Buyer

Forge Greensboro: Community Makerspace

Edward Jasper

LUXE Fragrance Bar

LUXE Fragrance Bar

5.0

(31)

Click for details
107.5 KZL

107.5 KZL

4.7

(22)

Click for details
Sonder Mind and Body

Sonder Mind and Body

4.8

(115)

Click for details
520 S Elm St

520 S Elm St

4.7

(132)

Click for details
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The hit list

restaurant
Best 10 Restaurants to Visit in Greensboro
February 22 · 5 min read
attraction
Best 10 Attractions to Visit in Greensboro
February 22 · 5 min read
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Posts

Ben StatesBen States
Edit 5/31/22: I'm withdrawing the point about the safe per the owner's reply because the clue being referenced likely does explain the unlock pattern. Despite this, I maintain that the light level in the room, the dying batteries/low lumens of the handheld blacklight, and the ridiculously short cord on the UV spotlight all prevented the UV puzzle from being discoverable while the sun is out. I also maintain that the existence of RFID tags should have been mentioned prior to the game as the website clearly claims there is no specialized knowledge required, and this was not the case. The RFID keys are not identifiable as such, and I've attached a photo of the ones used so you can make up your own mind as to the legitimacy of that point. Went here with my wife and 2 friends. Before we even went to the room I received a call from the staff asking us to come at 5:30 instead of the 7:30 booking I reserved so the on-duty staff could leave work early. We acquiesced because we had no reason not to. For context, my wife and I have done more than 15 escape rooms of varying difficulty including several with a win rate below 30% and have only failed one, ever. I fear that escape room newbies would try the heist room, fail, and assume their inexperience is the determinate factor. The reality of the situation was that at least 3 of the puzzles do not have a logical solution. Spoilers ahead. - A blacklight puzzle that requires you to charge up some glow-in-the-dark paint without knowing it's there. The paint isn't visible under the blacklight because there's a massive window in the room that doesn't have anything over it except thin paper. - A wine bottle puzzle that requires you to measure the height of liquid in the bottles without a ruler. Additionally, two bottles with adjacent number values were supposed to have water levels an inch apart, but they were separated by a quarter of an inch. We verified this three separate times. - There are RFID keys in the endgame that are completely unidentifiable as keys. The explanation we received was that they corresponded to a little colored blotch of paint on a dresser with tons of scratches and paint defects. On top of the puzzles that aren't designed to be solved, the room's construction was very low effort. There was a magnetic lock that we tried to solve correctly several times. Our game master came in to solve the lock and struggled to do so, rolling the magnet around and trying it at different angles for a while before it finally popped open. Nothing was labeled so it would be difficult (if not impossible) to open without knowing the magnet was polarity sensitive. ̶A̶d̶d̶i̶t̶i̶o̶n̶a̶l̶l̶y̶,̶ ̶t̶h̶e̶r̶e̶ ̶w̶a̶s̶ ̶a̶ ̶c̶o̶m̶b̶i̶n̶a̶t̶i̶o̶n̶ ̶s̶a̶f̶e̶ ̶i̶n̶ ̶t̶h̶e̶ ̶r̶o̶o̶m̶,̶ ̶a̶n̶d̶ ̶i̶t̶ ̶w̶a̶s̶ ̶n̶o̶t̶ ̶e̶x̶p̶l̶a̶i̶n̶e̶d̶ ̶w̶h̶a̶t̶ ̶t̶h̶e̶ ̶u̶n̶l̶o̶c̶k̶ ̶p̶a̶t̶t̶e̶r̶n̶ ̶o̶f̶ ̶t̶h̶e̶ ̶s̶a̶f̶e̶ ̶w̶o̶u̶l̶d̶ ̶b̶e̶.̶ ̶F̶o̶r̶ ̶t̶h̶o̶s̶e̶ ̶w̶h̶o̶ ̶d̶o̶n̶'̶t̶ ̶k̶n̶o̶w̶,̶ ̶r̶o̶t̶a̶r̶y̶ ̶t̶u̶m̶b̶l̶e̶r̶ ̶l̶o̶c̶k̶s̶ ̶v̶a̶r̶y̶ ̶d̶r̶a̶m̶a̶t̶i̶c̶a̶l̶l̶y̶ ̶b̶e̶t̶w̶e̶e̶n̶ ̶s̶a̶f̶e̶ ̶m̶a̶n̶u̶f̶a̶c̶t̶u̶r̶e̶r̶s̶,̶ ̶a̶s̶ ̶d̶o̶e̶s̶ ̶t̶h̶e̶ ̶m̶e̶a̶n̶s̶ ̶o̶f̶ ̶u̶n̶l̶o̶c̶k̶i̶n̶g̶ ̶t̶h̶e̶m̶.̶ ̶I̶t̶ ̶w̶a̶s̶ ̶a̶l̶s̶o̶ ̶n̶o̶t̶ ̶e̶x̶p̶l̶a̶i̶n̶e̶d̶ ̶h̶o̶w̶ ̶m̶a̶n̶y̶ ̶d̶i̶g̶i̶t̶s̶ ̶t̶h̶e̶ ̶s̶a̶f̶e̶ ̶c̶o̶m̶b̶i̶n̶a̶t̶i̶o̶n̶ ̶w̶a̶s̶,̶ ̶w̶h̶i̶c̶h̶ ̶i̶s̶ ̶i̶m̶p̶o̶r̶t̶a̶n̶t̶ ̶b̶e̶c̶a̶u̶s̶e̶ ̶l̶o̶n̶g̶e̶r̶ ̶c̶o̶m̶b̶i̶n̶a̶t̶i̶o̶n̶s̶ ̶h̶a̶v̶e̶ ̶m̶o̶r̶e̶ ̶d̶e̶t̶a̶i̶l̶e̶d̶ ̶u̶n̶l̶o̶c̶k̶ ̶p̶a̶t̶t̶e̶r̶n̶s̶.̶ I try to avoid writing negative reviews, but this is possibly the worst escape room we have experienced. I hope others will avoid making the same mistake we did.
Natasha TysonNatasha Tyson
I was looking for an activity that my 8yr old niece and 64yr old mom and my 32yr old self would enjoy. So I called 5280 and asked if they had any rooms that were fun and exciting for such a wide age range. They recommended “The Experiment” and had availability that same afternoon. The room was challenging for sure but still a fun time. They had some super unique codes to decipher and we asked for ALOT of hints but Trinity was always a call away to help get us unstuck and we even managed to escape (first time for us)!
Dylan LackDylan Lack
The staff was super helpful and accommodating. I used one of their escape rooms to propose to my now fiancee and they helped me plant the ring in the room, get some pictures of the proposal, and even edited together a video of it for us. We had an absolute blast!
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Edit 5/31/22: I'm withdrawing the point about the safe per the owner's reply because the clue being referenced likely does explain the unlock pattern. Despite this, I maintain that the light level in the room, the dying batteries/low lumens of the handheld blacklight, and the ridiculously short cord on the UV spotlight all prevented the UV puzzle from being discoverable while the sun is out. I also maintain that the existence of RFID tags should have been mentioned prior to the game as the website clearly claims there is no specialized knowledge required, and this was not the case. The RFID keys are not identifiable as such, and I've attached a photo of the ones used so you can make up your own mind as to the legitimacy of that point. Went here with my wife and 2 friends. Before we even went to the room I received a call from the staff asking us to come at 5:30 instead of the 7:30 booking I reserved so the on-duty staff could leave work early. We acquiesced because we had no reason not to. For context, my wife and I have done more than 15 escape rooms of varying difficulty including several with a win rate below 30% and have only failed one, ever. I fear that escape room newbies would try the heist room, fail, and assume their inexperience is the determinate factor. The reality of the situation was that at least 3 of the puzzles do not have a logical solution. Spoilers ahead. - A blacklight puzzle that requires you to charge up some glow-in-the-dark paint without knowing it's there. The paint isn't visible under the blacklight because there's a massive window in the room that doesn't have anything over it except thin paper. - A wine bottle puzzle that requires you to measure the height of liquid in the bottles without a ruler. Additionally, two bottles with adjacent number values were supposed to have water levels an inch apart, but they were separated by a quarter of an inch. We verified this three separate times. - There are RFID keys in the endgame that are completely unidentifiable as keys. The explanation we received was that they corresponded to a little colored blotch of paint on a dresser with tons of scratches and paint defects. On top of the puzzles that aren't designed to be solved, the room's construction was very low effort. There was a magnetic lock that we tried to solve correctly several times. Our game master came in to solve the lock and struggled to do so, rolling the magnet around and trying it at different angles for a while before it finally popped open. Nothing was labeled so it would be difficult (if not impossible) to open without knowing the magnet was polarity sensitive. ̶A̶d̶d̶i̶t̶i̶o̶n̶a̶l̶l̶y̶,̶ ̶t̶h̶e̶r̶e̶ ̶w̶a̶s̶ ̶a̶ ̶c̶o̶m̶b̶i̶n̶a̶t̶i̶o̶n̶ ̶s̶a̶f̶e̶ ̶i̶n̶ ̶t̶h̶e̶ ̶r̶o̶o̶m̶,̶ ̶a̶n̶d̶ ̶i̶t̶ ̶w̶a̶s̶ ̶n̶o̶t̶ ̶e̶x̶p̶l̶a̶i̶n̶e̶d̶ ̶w̶h̶a̶t̶ ̶t̶h̶e̶ ̶u̶n̶l̶o̶c̶k̶ ̶p̶a̶t̶t̶e̶r̶n̶ ̶o̶f̶ ̶t̶h̶e̶ ̶s̶a̶f̶e̶ ̶w̶o̶u̶l̶d̶ ̶b̶e̶.̶ ̶F̶o̶r̶ ̶t̶h̶o̶s̶e̶ ̶w̶h̶o̶ ̶d̶o̶n̶'̶t̶ ̶k̶n̶o̶w̶,̶ ̶r̶o̶t̶a̶r̶y̶ ̶t̶u̶m̶b̶l̶e̶r̶ ̶l̶o̶c̶k̶s̶ ̶v̶a̶r̶y̶ ̶d̶r̶a̶m̶a̶t̶i̶c̶a̶l̶l̶y̶ ̶b̶e̶t̶w̶e̶e̶n̶ ̶s̶a̶f̶e̶ ̶m̶a̶n̶u̶f̶a̶c̶t̶u̶r̶e̶r̶s̶,̶ ̶a̶s̶ ̶d̶o̶e̶s̶ ̶t̶h̶e̶ ̶m̶e̶a̶n̶s̶ ̶o̶f̶ ̶u̶n̶l̶o̶c̶k̶i̶n̶g̶ ̶t̶h̶e̶m̶.̶ ̶I̶t̶ ̶w̶a̶s̶ ̶a̶l̶s̶o̶ ̶n̶o̶t̶ ̶e̶x̶p̶l̶a̶i̶n̶e̶d̶ ̶h̶o̶w̶ ̶m̶a̶n̶y̶ ̶d̶i̶g̶i̶t̶s̶ ̶t̶h̶e̶ ̶s̶a̶f̶e̶ ̶c̶o̶m̶b̶i̶n̶a̶t̶i̶o̶n̶ ̶w̶a̶s̶,̶ ̶w̶h̶i̶c̶h̶ ̶i̶s̶ ̶i̶m̶p̶o̶r̶t̶a̶n̶t̶ ̶b̶e̶c̶a̶u̶s̶e̶ ̶l̶o̶n̶g̶e̶r̶ ̶c̶o̶m̶b̶i̶n̶a̶t̶i̶o̶n̶s̶ ̶h̶a̶v̶e̶ ̶m̶o̶r̶e̶ ̶d̶e̶t̶a̶i̶l̶e̶d̶ ̶u̶n̶l̶o̶c̶k̶ ̶p̶a̶t̶t̶e̶r̶n̶s̶.̶ I try to avoid writing negative reviews, but this is possibly the worst escape room we have experienced. I hope others will avoid making the same mistake we did.
Ben States

Ben States

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I was looking for an activity that my 8yr old niece and 64yr old mom and my 32yr old self would enjoy. So I called 5280 and asked if they had any rooms that were fun and exciting for such a wide age range. They recommended “The Experiment” and had availability that same afternoon. The room was challenging for sure but still a fun time. They had some super unique codes to decipher and we asked for ALOT of hints but Trinity was always a call away to help get us unstuck and we even managed to escape (first time for us)!
Natasha Tyson

Natasha Tyson

hotel
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Find a cozy hotel nearby and make it a full experience.

hotel
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Trending Stays Worth the Hype in Greensboro

Find a cozy hotel nearby and make it a full experience.

The staff was super helpful and accommodating. I used one of their escape rooms to propose to my now fiancee and they helped me plant the ring in the room, get some pictures of the proposal, and even edited together a video of it for us. We had an absolute blast!
Dylan Lack

Dylan Lack

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Reviews of Mind Head Escapes

4.4
(149)
avatar
1.0
3y

Edit 5/31/22: I'm withdrawing the point about the safe per the owner's reply because the clue being referenced likely does explain the unlock pattern. Despite this, I maintain that the light level in the room, the dying batteries/low lumens of the handheld blacklight, and the ridiculously short cord on the UV spotlight all prevented the UV puzzle from being discoverable while the sun is out. I also maintain that the existence of RFID tags should have been mentioned prior to the game as the website clearly claims there is no specialized knowledge required, and this was not the case. The RFID keys are not identifiable as such, and I've attached a photo of the ones used so you can make up your own mind as to the legitimacy of that point.

Went here with my wife and 2 friends. Before we even went to the room I received a call from the staff asking us to come at 5:30 instead of the 7:30 booking I reserved so the on-duty staff could leave work early. We acquiesced because we had no reason not to.

For context, my wife and I have done more than 15 escape rooms of varying difficulty including several with a win rate below 30% and have only failed one, ever.

I fear that escape room newbies would try the heist room, fail, and assume their inexperience is the determinate factor. The reality of the situation was that at least 3 of the puzzles do not have a logical solution. Spoilers ahead.

A blacklight puzzle that requires you to charge up some glow-in-the-dark paint without knowing it's there. The paint isn't visible under the blacklight because there's a massive window in the room that doesn't have anything over it except thin paper.

A wine bottle puzzle that requires you to measure the height of liquid in the bottles without a ruler. Additionally, two bottles with adjacent number values were supposed to have water levels an inch apart, but they were separated by a quarter of an inch. We verified this three separate times.

There are RFID keys in the endgame that are completely unidentifiable as keys. The explanation we received was that they corresponded to a little colored blotch of paint on a dresser with tons of scratches and paint defects.

On top of the puzzles that aren't designed to be solved, the room's construction was very low effort. There was a magnetic lock that we tried to solve correctly several times. Our game master came in to solve the lock and struggled to do so, rolling the magnet around and trying it at different angles for a while before it finally popped open. Nothing was labeled so it would be difficult (if not impossible) to open without knowing the magnet was polarity sensitive. ̶A̶d̶d̶i̶t̶i̶o̶n̶a̶l̶l̶y̶,̶ ̶t̶h̶e̶r̶e̶ ̶w̶a̶s̶ ̶a̶ ̶c̶o̶m̶b̶i̶n̶a̶t̶i̶o̶n̶ ̶s̶a̶f̶e̶ ̶i̶n̶ ̶t̶h̶e̶ ̶r̶o̶o̶m̶,̶ ̶a̶n̶d̶ ̶i̶t̶ ̶w̶a̶s̶ ̶n̶o̶t̶ ̶e̶x̶p̶l̶a̶i̶n̶e̶d̶ ̶w̶h̶a̶t̶ ̶t̶h̶e̶ ̶u̶n̶l̶o̶c̶k̶ ̶p̶a̶t̶t̶e̶r̶n̶ ̶o̶f̶ ̶t̶h̶e̶ ̶s̶a̶f̶e̶ ̶w̶o̶u̶l̶d̶ ̶b̶e̶.̶ ̶F̶o̶r̶ ̶t̶h̶o̶s̶e̶ ̶w̶h̶o̶ ̶d̶o̶n̶'̶t̶ ̶k̶n̶o̶w̶,̶ ̶r̶o̶t̶a̶r̶y̶ ̶t̶u̶m̶b̶l̶e̶r̶ ̶l̶o̶c̶k̶s̶ ̶v̶a̶r̶y̶ ̶d̶r̶a̶m̶a̶t̶i̶c̶a̶l̶l̶y̶ ̶b̶e̶t̶w̶e̶e̶n̶ ̶s̶a̶f̶e̶ ̶m̶a̶n̶u̶f̶a̶c̶t̶u̶r̶e̶r̶s̶,̶ ̶a̶s̶ ̶d̶o̶e̶s̶ ̶t̶h̶e̶ ̶m̶e̶a̶n̶s̶ ̶o̶f̶ ̶u̶n̶l̶o̶c̶k̶i̶n̶g̶ ̶t̶h̶e̶m̶.̶ ̶I̶t̶ ̶w̶a̶s̶ ̶a̶l̶s̶o̶ ̶n̶o̶t̶ ̶e̶x̶p̶l̶a̶i̶n̶e̶d̶ ̶h̶o̶w̶ ̶m̶a̶n̶y̶ ̶d̶i̶g̶i̶t̶s̶ ̶t̶h̶e̶ ̶s̶a̶f̶e̶ ̶c̶o̶m̶b̶i̶n̶a̶t̶i̶o̶n̶ ̶w̶a̶s̶,̶ ̶w̶h̶i̶c̶h̶ ̶i̶s̶ ̶i̶m̶p̶o̶r̶t̶a̶n̶t̶ ̶b̶e̶c̶a̶u̶s̶e̶ ̶l̶o̶n̶g̶e̶r̶ ̶c̶o̶m̶b̶i̶n̶a̶t̶i̶o̶n̶s̶ ̶h̶a̶v̶e̶ ̶m̶o̶r̶e̶ ̶d̶e̶t̶a̶i̶l̶e̶d̶ ̶u̶n̶l̶o̶c̶k̶ ̶p̶a̶t̶t̶e̶r̶n̶s̶.̶

I try to avoid writing negative reviews, but this is possibly the worst escape room we have experienced. I hope others will avoid making the same...

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3.0
4y

This review will be mixed. We had some issues with our visit but we had a good time, in spite of them. We had a reservation to do the Sherlock room, but we were told right before the reservation time that some damage had been done to the room, so we could switch to another room, which was not a problem. I completely understand that things like this happen. But we also had issues being let in the building as no one came to the locked door to let us in for some time (it was below freezing outside), even after lots of knocking and then a call to ask why no one would let us in. I was told that someone would be down shortly to let us in. Ten minutes later, we were still waiting in the cold and I had to text to ask what was going on. I ended up asking if we should just wait in the car and wait for a text. Some time later, the rest of our party arrived and we put in another call asking for an update. Eventually we got in the building. It's a cool space, no doubt. And I loved that there were puzzles in the lobby to keep people occupied until it was game time. Anthony was our game master and very nice. The only issue I had is that he constantly pulled his mask down to talk to us. We all arrived masked because we're all concerned about viral exposure, which is why we choose activities like escape rooms because there are few people and we can limit our exposure while still enjoying some fun. It completely goes against the entire point of wearing a mask if you keep pulling it down to talk. You might as well not be wearing one. Please don't do that. We can understand you just fine, I promise. On to the room. The game was "The Heist". The game play was fun and the puzzles were interesting; however, this room was not properly cleared out of clues that belonged to prior rooms. There are a ton of leftovers that will leave you wasting time trying to figure out how they could possibly be a part of the puzzles you are working on. If you are doing this room, ignore the following: the dragonflies under the mantel, the arrows on the floor, the writing inside the big cabinet, the black light words on the walls, and the number on the room divider. None of these belong to this room. That's a lot. These aren't red herrings. This is just not cleaning up. A small pot of paint would easily fix all of these. I haven't seen anyone do this at other Room 5280s and as a big escape room fan, I found it to be extremely frustrating. We did three at the Seattle location last month and they were brilliant! This experience in the Greensboro location...

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1.0
1y

The staff were all friendly, but the experience as a whole was terrible. We had reserved a spot for The Pharoah's Curse. Upon arriving, we were told the room was broken and couldn't be played. I would have appreciated a call letting us know so we could reschedule when the room was fixed. Since we had already driven 40 minutes in bad weather, we decided to do the only other room they had available: The Heist.

The theme of the room is awful. You're supposed to be robbing a millionaire, but the room is dilapidated, containing random thrift store cabinets, a couple of safes, and a few pieces of random decor. It's also a bit goofy that the police are taking 60 minutes to arrive and that you can't get out of the room (didn't we break in?).

The puzzles, unfortunately, were even worse. None of them tied into the theme at all. I won't spoil anything, but one involves a deck of cards. After examining the deck, we determined there were exactly 3 cards missing. We interpreted this as a clue, but it wasn't - they had just lost 3 cards. There are multiple points in the game where you will have items and waste time trying to figure out their relevance and how to use them only to find out that you needed additional items that show up later. The progression path is very wonky. Midway through the game, we still had 5 locks to solve, and only 2 items to use. We could not figure out how either item needed to be used. After we had run out of time, the host informed us that neither item was going to help us and our true roadblock was that there was a clue that we had never found at all. And to find that clue, we had to do something that we didn't even consider doing because multiple escape rooms we had been to elsewhere explicitly warned against this type of action as part of their "you're not gonna need to break anything or do anything that requires more than a child's amount of strength or do this or that" intro. Admittedly, Room 5280 did not forbid this action in their introduction, but it was very frustrating. It felt like this room was from the very early days of escape rooms before they had worked out the kinks. It needs...

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