Have to go with a solid 3, on this Epcot favorite. This is a thrill-ish ride with a fast outside ride around an outside track at the end. The queue is themed so that passengers can design their own car and then compete to see whose design worked best in each area. I don’t necessarily care about the design part one way or the other so almost exclusively ride single rider which typically cuts the wait time considerably. Single rider allows riders to board more quickly filling in available seats, if they are okay not riding with their complete party. We rode single rider with two 7 year olds and had no problems. We rode twice in a row this evening and enjoyed with one, big for me, exception. Shorter people and kids just can’t see from the back row. Being a shorter person I spend most of the time looking at the back of someone’s head, and don’t get the full experience of the rice, which is even worse for kids who are shorter than me! If the front and back seats were maybe on different levels it would help some, but it’s just less enjoyable when you’re having to try to look around people to see what’s going on. It also takes away from some of the experience of the gotcha moments. I’m also still partial to the previous crash test dummy version of the ride, the hot and cold room and the dummies themselves were simply more entertaining theming.
Have to update. We rode three more times this week. On the last trip, we stopped one the tracks three times the ride. While this is normal for Disney and other rides, on this particular ride, the sudden jolting of the stops mid-ride were actually painful. No way to predict when these will happen, but be prepared that it’s a...
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Test Track at Disney's Epcot is an absolute triumph in the world of theme park attractions. From the moment you step into the Chevrolet Design Center, you're immersed in the exciting world of automotive engineering.
The attention to detail in the ride's design is nothing short of extraordinary. The interactive pre-show and the sensation of "testing" a vehicle are executed with Disney's trademark creativity and flair. The blend of education and entertainment is seamless, creating a truly immersive experience.
The highlight of the ride is, of course, the high-speed test drive. The exhilarating rush of wind as you race around the track, reaching speeds of up to 65 mph, is an absolute thrill. The dynamic elements, from sharp turns to acceleration tests, keep you on the edge of your seat.
The post-ride experience, where you can further customize and test your own vehicle design, adds an extra layer of engagement for guests of all ages. It's a fantastic opportunity to apply what you've learned during the ride.
The staff managing the attraction are not only efficient but also contribute to the overall excitement of the experience. Their dedication to guest satisfaction and safety is evident in every interaction.
For fans of automotive technology and high-speed thrills, Test Track is an absolute must-ride. It's a journey that combines education and excitement in a way that's uniquely Disney. I can't recommend it highly enough - a well-deserved 5-star rating for this innovative and...
Read moreI'm giving 3 stars for the average experience between the original Test Track (5 stars) and Test Track 2.0 (2 stars). I'll be very happy to see this returned to it's former glory and regain that star, but with Disney's recent track record, especially in this park, I won't get my expectations too high. The original attraction in this space, World of Motion, was a slow-moving trip through the history of transportation and a marvel of Imagineering at the time, packed with humor and animatronics. It's replacement, the original Test Track, kept that fun spirit in a simulation of the GM proving grounds, with great ride video work from John Michael Higgins in the elaborate queue. It was fun and funny, with great scenery, an engaging premise and thrills. The reimagining in Test Track 2.0 added a "design your own car" feature to the queue, which promised to affect your ride experience but did not in the slightest. The rest of the changes were all subtractions. Queue, bland and empty. Ride, the same Tron inspired dull background in every room (they don't deserve to be called scenes), only saved by the ride system itself being unchanged. It was the prime example of a cheap update, from a company successful enough that it doesn't need to depend on corporate sponsors this much. It closed this week for a refurbishment of undetermined time, with the promise of updating the ride while paying homage to World of Motion. I hope...
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