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Paranoia Quest Escape the Room — Attraction in Buford

Name
Paranoia Quest Escape the Room
Description
Nearby attractions
Billy Beez Mall of Georgia
3333 Buford Dr, Buford, GA 30519
Everland Play
2355 Mall of Georgia Blvd, Buford, GA 30519
Mill Creek Nature Center
2355 Mall of Georgia Blvd, Buford, GA 30519
Urban Air Trampoline and Adventure Park
3480 Financial Center Way, Buford, GA 30519
Nearby restaurants
P.F. Chang's
3333 Buford Dr Space VA03, Buford, GA 30519
The Cheesecake Factory
Space VD01H, 3333 Buford Dr, Buford, GA 30519
Vendetti’s Pizza Pasta Grill Mall of GA
3333 Buford Dr Suite VA05, Buford, GA 30519
Okiboru Ramen & Tsukemen Buford
3333 Buford Dr Suite VD01C, Buford, GA 30519
Farmer's Basket
3333 Buford Dr, Buford, GA 30519
Red Robin Gourmet Burgers and Brews
3333 Buford Dr, Buford, GA 30519
JUST BE ORGANIC SMOOTHIE BAR
3333 Buford Dr, Buford, GA 30519
Steak Up
3333 Buford Dr, Buford, GA 30519
Taco Mac Mall of Georgia
3250 Woodward Crossing Blvd, Buford, GA 30519
Asian Chao
3333 Buford Dr, Buford, GA 30519
Nearby hotels
SpringHill Suites by Marriott Atlanta Buford/Mall of Georgia
3250 Buford Dr, Buford, GA 30519
Hampton Inn Atlanta-Mall Of Georgia
3240 Buford Dr, Buford, GA 30519
Home2 Suites by Hilton Buford Mall of Georgia
2685 Mall of Georgia Blvd, Buford, GA 30519
Mattress Firm Clearance Center Mall of Georgia
3189 Buford Dr, Buford, GA 30519
Holiday Inn Express & Suites Buford - Mall of Georgia by IHG
2730 Mall of Georgia Blvd, Buford, GA 30519
Related posts
Keywords
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Paranoia Quest Escape the Room things to do, attractions, restaurants, events info and trip planning
Paranoia Quest Escape the Room
United StatesGeorgiaBufordParanoia Quest Escape the Room

Basic Info

Paranoia Quest Escape the Room

3333 Buford Dr, Buford, GA 30519
4.9(865)
Open 24 hours
Save
spot

Ratings & Description

Info

Entertainment
Adventure
Family friendly
Accessibility
attractions: Billy Beez Mall of Georgia, Everland Play, Mill Creek Nature Center, Urban Air Trampoline and Adventure Park, restaurants: P.F. Chang's, The Cheesecake Factory, Vendetti’s Pizza Pasta Grill Mall of GA, Okiboru Ramen & Tsukemen Buford, Farmer's Basket, Red Robin Gourmet Burgers and Brews, JUST BE ORGANIC SMOOTHIE BAR, Steak Up, Taco Mac Mall of Georgia, Asian Chao
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Phone
(678) 310-8756
Website
paranoiaquest.com

Plan your stay

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Reviews

Nearby attractions of Paranoia Quest Escape the Room

Billy Beez Mall of Georgia

Everland Play

Mill Creek Nature Center

Urban Air Trampoline and Adventure Park

Billy Beez Mall of Georgia

Billy Beez Mall of Georgia

4.2

(734)

Closed
Click for details
Everland Play

Everland Play

4.2

(170)

Open 24 hours
Click for details
Mill Creek Nature Center

Mill Creek Nature Center

4.5

(87)

Closed
Click for details
Urban Air Trampoline and Adventure Park

Urban Air Trampoline and Adventure Park

4.3

(552)

Closed
Click for details

Things to do nearby

Discover a world of flavor with a seasoned Chef
Discover a world of flavor with a seasoned Chef
Mon, Dec 15 • 6:30 PM
Lawrenceville, Georgia, 30043
View details
Make Perfume & Cologne-Tijon Fragrance Lab Atlanta
Make Perfume & Cologne-Tijon Fragrance Lab Atlanta
Tue, Dec 16 • 10:30 AM
Cumming, Georgia, 30040
View details
Perfume & Cologne Making - Fragrance After Dark
Perfume & Cologne Making - Fragrance After Dark
Tue, Dec 16 • 6:00 PM
441 Vision Dr Ste G104, Cumming, 30040
View details

Nearby restaurants of Paranoia Quest Escape the Room

P.F. Chang's

The Cheesecake Factory

Vendetti’s Pizza Pasta Grill Mall of GA

Okiboru Ramen & Tsukemen Buford

Farmer's Basket

Red Robin Gourmet Burgers and Brews

JUST BE ORGANIC SMOOTHIE BAR

Steak Up

Taco Mac Mall of Georgia

Asian Chao

P.F. Chang's

P.F. Chang's

4.2

(1.7K)

$$

Click for details
The Cheesecake Factory

The Cheesecake Factory

4.0

(2.5K)

Click for details
Vendetti’s Pizza Pasta Grill Mall of GA

Vendetti’s Pizza Pasta Grill Mall of GA

4.4

(82)

Click for details
Okiboru Ramen & Tsukemen Buford

Okiboru Ramen & Tsukemen Buford

4.6

(139)

$

Click for details
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Posts

Charles HarvanCharles Harvan
I don't consider myself an expert when it comes to escape games, I just love doing them and I have about 20 under my belt. I am trying to find immersive environments, challenging puzzles, and cool interactions. I do believe that Paranoia Quest delivers this. My group did the Witch Hunter experience and we were blown away by the set design upon walking into the first area of the Witch Hunt. The audio and visuals that we were seeing were very awesome and extremely immersive. The puzzles were unique compared to the experiences at other Escape Games that I have participated in and very interactive. We unfortunately didn't escape, but that happens. Awesome experience and will do other rooms. Why the 4 stars? The day of our game was on a Thursday at 7:15PM. We walk into the building and are greeted and taken care of, we begin on time. I have seen many clue systems ranging from help on monitors to walkie-talkies. This one uses a wireless house phone intercom system that calls back to the base station. While we were being introduced to our scenario, one of the other phones rang and the gamemaster, Mr. Baker, continued giving us the introduction, but this hinted that another group was asking for help and they were essentially put on hold while he helped us into our game. Everything transitioned smoothly after that and we got to a portion of the game where a pickaxe that was not supposed to be loose, was not screwed into the wall(we found out that a previous group must have pulled it out of the wall) and we did not know if it was part of the game. We called the game master after about 2 minutes of waking around with a 3 foot sharp pickaxe gently prying at locked doors and boxes trying to figure out what to do with it, and asked if it was supposed to detach from the wall. He promptly entered the room, placed it back into the wall and completed the puzzle for us. This made it seem as though we were only lightly being monitored because if that was our first game, we could have easily have broken their puzzles or doors not knowing that it wasn't part of the game. Fast forward----We had a couple of other issues, but pretty small in comparison. The room wasn't reset exactly correct and a magnetic puzzle piece was thought to be reset, but it was sticking to the magnet holder instead of its reset location. (This happens but ultimately did lose some time on it because we couldn't figure out what to do with the empty puzzle. After calling, explaining, having him come in again, it was reset and he promptly apologized giving us some time back.) We also found drill bits (not part of the game) just lying on a "table" in front of us in the last room. When asking for clues, you might have to be prepared to explain where you are in the game because, at least in our experience, they can potentially be short staffed and busy trying to game master multiple rooms with issues potentially arising making them have to step away from the computer to help other groups. This is at no fault to the game master however. Mr. Baker was extremely pleasant, fun to talk to, share escape game experiences, getting us excited for the room in the pre-game and helping us along after the game. Awesome guy and would love to have him gamemaster again. Witch Hunter Thought Puzzles: 9/10 Interactive Puzzles: 10/10 Visuals: 10/10 Audio: 8/10 Overall Immersion: 9/10 Clue System: 6/10 Mr. Baker: 11/10 Overall: 4/5 !!!!!!EDIT UPDATE!!!!!! So because I enjoyed the staff and the puzzles so much, I decided to bring a friend and enjoy another experience at Paranoia Quest. This time there was enough staff to accommodate multiple groups and everything went well and smoothly. We didn't have to explain when we asked for clues, and at any point we were being monitored and taken care of immediately. Great fun and awesome rooms. The Dig Thought Puzzles: 9/10 Interactive Puzzles: 10/10 Visuals: 10/10 Effects: 9/10 Overall Immersion: 10/10 Mr. Baker: 11/10 Mr. Ellis: 11/10 With the proper amount of staff to handle any issues, this location is definitely amazing. 5/5
Carissa CassielCarissa Cassiel
One of my favorite escape venues of all time. The staff and GM interaction were incredible. Be ready to improv with your GM. Don't be afraid to interact, talk back, play along, or crack your own jokes! We traveled 2hrs to play 3 games and stayed the whole day - playing 6 games in total! I absolutely recommend all of the rooms! If it's your first time doing an escape room or you're bringing people who haven't played before start with Detention - it's designed to show you the ropes. Then jump to Pirate Bay. Work your way up to the harder games so you don't end up frustrated and missing out on how immersive and brilliant these rooms are. My favorite thing (beside the phenomenal environments) is the fact that they use so many details that most rooms just have for ambiance. Pay attention to flashing lights, automated announcements, etc. There are things you can do wrong that you can't undo (but doesn't ruin the game, just opens more puzzles to get back on track!). I can't wait to go back and knock out the last 2 games we couldn't cram into our impulsive Escape Room Marathon inspired by the quality of the rooms and the absolute vibrance and joy of the staff! Edit to add - we went back to beta test Gold Heist and loved it! VERY hard but doable. We got out with 4m left but we made it! Prison Break was also a blast! Very original feel.
Leo ArsenaultLeo Arsenault
My wife and I had never done anything like this before and wanted to try something new for our 10th Wedding Anniversary. We did the 'Witch Hunter' room and we were very impressed. We went on a Monday so we were the only people in the place and the host was awesome - he was excited for us since it was our first time. When we had to call him for hints, he did just that...and didn't just flat out give us the answers (which we liked, as we wanted a challenge). The attention to detail in the room was amazing and my wife and I had a blast. Our one complaint was that one of the features was not working as we expected and it ate up about 5 minutes of our time...and we had to use one of our hints. Other than that, I give Paranoia Quest 5/5 stars. We WILL be back to try some of the other rooms. P.S. - We did not escape, but came VERY close.
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I don't consider myself an expert when it comes to escape games, I just love doing them and I have about 20 under my belt. I am trying to find immersive environments, challenging puzzles, and cool interactions. I do believe that Paranoia Quest delivers this. My group did the Witch Hunter experience and we were blown away by the set design upon walking into the first area of the Witch Hunt. The audio and visuals that we were seeing were very awesome and extremely immersive. The puzzles were unique compared to the experiences at other Escape Games that I have participated in and very interactive. We unfortunately didn't escape, but that happens. Awesome experience and will do other rooms. Why the 4 stars? The day of our game was on a Thursday at 7:15PM. We walk into the building and are greeted and taken care of, we begin on time. I have seen many clue systems ranging from help on monitors to walkie-talkies. This one uses a wireless house phone intercom system that calls back to the base station. While we were being introduced to our scenario, one of the other phones rang and the gamemaster, Mr. Baker, continued giving us the introduction, but this hinted that another group was asking for help and they were essentially put on hold while he helped us into our game. Everything transitioned smoothly after that and we got to a portion of the game where a pickaxe that was not supposed to be loose, was not screwed into the wall(we found out that a previous group must have pulled it out of the wall) and we did not know if it was part of the game. We called the game master after about 2 minutes of waking around with a 3 foot sharp pickaxe gently prying at locked doors and boxes trying to figure out what to do with it, and asked if it was supposed to detach from the wall. He promptly entered the room, placed it back into the wall and completed the puzzle for us. This made it seem as though we were only lightly being monitored because if that was our first game, we could have easily have broken their puzzles or doors not knowing that it wasn't part of the game. Fast forward----We had a couple of other issues, but pretty small in comparison. The room wasn't reset exactly correct and a magnetic puzzle piece was thought to be reset, but it was sticking to the magnet holder instead of its reset location. (This happens but ultimately did lose some time on it because we couldn't figure out what to do with the empty puzzle. After calling, explaining, having him come in again, it was reset and he promptly apologized giving us some time back.) We also found drill bits (not part of the game) just lying on a "table" in front of us in the last room. When asking for clues, you might have to be prepared to explain where you are in the game because, at least in our experience, they can potentially be short staffed and busy trying to game master multiple rooms with issues potentially arising making them have to step away from the computer to help other groups. This is at no fault to the game master however. Mr. Baker was extremely pleasant, fun to talk to, share escape game experiences, getting us excited for the room in the pre-game and helping us along after the game. Awesome guy and would love to have him gamemaster again. Witch Hunter Thought Puzzles: 9/10 Interactive Puzzles: 10/10 Visuals: 10/10 Audio: 8/10 Overall Immersion: 9/10 Clue System: 6/10 Mr. Baker: 11/10 Overall: 4/5 !!!!!!EDIT UPDATE!!!!!! So because I enjoyed the staff and the puzzles so much, I decided to bring a friend and enjoy another experience at Paranoia Quest. This time there was enough staff to accommodate multiple groups and everything went well and smoothly. We didn't have to explain when we asked for clues, and at any point we were being monitored and taken care of immediately. Great fun and awesome rooms. The Dig Thought Puzzles: 9/10 Interactive Puzzles: 10/10 Visuals: 10/10 Effects: 9/10 Overall Immersion: 10/10 Mr. Baker: 11/10 Mr. Ellis: 11/10 With the proper amount of staff to handle any issues, this location is definitely amazing. 5/5
Charles Harvan

Charles Harvan

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One of my favorite escape venues of all time. The staff and GM interaction were incredible. Be ready to improv with your GM. Don't be afraid to interact, talk back, play along, or crack your own jokes! We traveled 2hrs to play 3 games and stayed the whole day - playing 6 games in total! I absolutely recommend all of the rooms! If it's your first time doing an escape room or you're bringing people who haven't played before start with Detention - it's designed to show you the ropes. Then jump to Pirate Bay. Work your way up to the harder games so you don't end up frustrated and missing out on how immersive and brilliant these rooms are. My favorite thing (beside the phenomenal environments) is the fact that they use so many details that most rooms just have for ambiance. Pay attention to flashing lights, automated announcements, etc. There are things you can do wrong that you can't undo (but doesn't ruin the game, just opens more puzzles to get back on track!). I can't wait to go back and knock out the last 2 games we couldn't cram into our impulsive Escape Room Marathon inspired by the quality of the rooms and the absolute vibrance and joy of the staff! Edit to add - we went back to beta test Gold Heist and loved it! VERY hard but doable. We got out with 4m left but we made it! Prison Break was also a blast! Very original feel.
Carissa Cassiel

Carissa Cassiel

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My wife and I had never done anything like this before and wanted to try something new for our 10th Wedding Anniversary. We did the 'Witch Hunter' room and we were very impressed. We went on a Monday so we were the only people in the place and the host was awesome - he was excited for us since it was our first time. When we had to call him for hints, he did just that...and didn't just flat out give us the answers (which we liked, as we wanted a challenge). The attention to detail in the room was amazing and my wife and I had a blast. Our one complaint was that one of the features was not working as we expected and it ate up about 5 minutes of our time...and we had to use one of our hints. Other than that, I give Paranoia Quest 5/5 stars. We WILL be back to try some of the other rooms. P.S. - We did not escape, but came VERY close.
Leo Arsenault

Leo Arsenault

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Reviews of Paranoia Quest Escape the Room

4.9
(865)
avatar
5.0
7y

People this is not something scary. It’s a room full of tools, secrets and hints that you have to solve to go into the next room (usually around 3 rooms) until you solve quest. I have had so many people tell me they’re afraid to go. I was a little my first time too but there r no actors!

Newest edit: After returning with our vouchers we tried the zombie room. It was a really great room! There was all new staff. Our game master was Zee. She was beyond awesome and really got into character as she took us back to the room, we called in a few times and she also helped us.

We came back another time on a double date and did the prisoner room and had a great time too! So happy, well definitely be back. Thank you for being so responsive Paranoia Quest.

Edit: I’ve been in contact with them via email. They are going to give us two free tickets to redo room. Will post update as soon as I can. But so far they’ve been very friendly. I’m hoping it was just a bad expirence.

OG post: My husband and I have always wanted to try an escape room. On Jan 12, we were out on date night, without our kids, we stopped by here. There were two young boys working. The young man with colored hair and black nail polish set up up in the witch hunter room. My husband and I were off to a good start. In the first room the ax didn’t work and cost us a lot of time because it a special key to opening the door. Then we got through to the second room and the magnet ball which was supposed to open the desk drawer came out, we thought it was supposed to as many prices are magnetic, my husband put it in a hole, which it wasn’t supposed to go in but fit perfectly. We called to ask for help the boys informed us that some teenagers were previously in the room and broke it. We attempted to get the ball out but it didn’t come out. That was the final piece we needed to go to the next room. It delayed us a good while. After the two boys working couldn’t get it out, they said they would pause the time and go look for another magnet ball to reset the desk. They never came back and then the timer dropped down like 20 min. Then the timer stopped. My husband and I were waiting in the room for them to bring the magnet ball like they said they would. They returned and were surprised we were there 10 after the timer was off. We told them we had been waiting for them to return with the ball, which they replied they couldn’t find one. We paid $70 something for two to do the room in an hour. They weren’t sympathetic at all and gave us these cards to review them on google and handwrote “1/2 Witch Hunter” I told them I felt that wasn’t fair to have to pay another $30 to complete the room that they admitted many times malfunctioned. They really didn’t seem to care. A week later, before writing a review I called and told them I wanted to talk to them about my expirience before writing a review. I called in and asked for a manger and the guy said “I’m your next best thing” I said okay and explained my expirence and frustration with having to pay another $30 when the room didn’t work correctly. They guy on the phone replied with he remembered us and was the one who set us with. The colored hair guy, he said his name was Emmanuel. Again he was not sympathetic nor saw anything wrong with the situation other than if you want to complete the room bring the cards and we can give it to you half off. I told him I wasn’t satisfied with that answer. He said he’d call the owner and ask for an exception to redo the room, but highly doubted the owner would grant it. I asked when he’d have an answer back from the owner and he said within the hour, and he said he’d call and let me know. It’s been 2-3 weeks I’m still waiting for my cal back. I’ve talked it over with my husband well give them another try, because they have a lot of good reviews, but I’m very dissatisfied. We live around the corner and would love to have others visit us and take them here. Other than all that, the expirence was nice, it was fun to discover the clues and the room was very high end looking, it...

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avatar
5.0
8y

I don't consider myself an expert when it comes to escape games, I just love doing them and I have about 20 under my belt. I am trying to find immersive environments, challenging puzzles, and cool interactions. I do believe that Paranoia Quest delivers this.

My group did the Witch Hunter experience and we were blown away by the set design upon walking into the first area of the Witch Hunt. The audio and visuals that we were seeing were very awesome and extremely immersive. The puzzles were unique compared to the experiences at other Escape Games that I have participated in and very interactive. We unfortunately didn't escape, but that happens. Awesome experience and will do other rooms.

Why the 4 stars?

The day of our game was on a Thursday at 7:15PM. We walk into the building and are greeted and taken care of, we begin on time. I have seen many clue systems ranging from help on monitors to walkie-talkies. This one uses a wireless house phone intercom system that calls back to the base station.

While we were being introduced to our scenario, one of the other phones rang and the gamemaster, Mr. Baker, continued giving us the introduction, but this hinted that another group was asking for help and they were essentially put on hold while he helped us into our game.

Everything transitioned smoothly after that and we got to a portion of the game where a pickaxe that was not supposed to be loose, was not screwed into the wall(we found out that a previous group must have pulled it out of the wall) and we did not know if it was part of the game. We called the game master after about 2 minutes of waking around with a 3 foot sharp pickaxe gently prying at locked doors and boxes trying to figure out what to do with it, and asked if it was supposed to detach from the wall. He promptly entered the room, placed it back into the wall and completed the puzzle for us. This made it seem as though we were only lightly being monitored because if that was our first game, we could have easily have broken their puzzles or doors not knowing that it wasn't part of the game.

Fast forward----We had a couple of other issues, but pretty small in comparison. The room wasn't reset exactly correct and a magnetic puzzle piece was thought to be reset, but it was sticking to the magnet holder instead of its reset location. (This happens but ultimately did lose some time on it because we couldn't figure out what to do with the empty puzzle. After calling, explaining, having him come in again, it was reset and he promptly apologized giving us some time back.) We also found drill bits (not part of the game) just lying on a "table" in front of us in the last room.

When asking for clues, you might have to be prepared to explain where you are in the game because, at least in our experience, they can potentially be short staffed and busy trying to game master multiple rooms with issues potentially arising making them have to step away from the computer to help other groups.

This is at no fault to the game master however.

Mr. Baker was extremely pleasant, fun to talk to, share escape game experiences, getting us excited for the room in the pre-game and helping us along after the game. Awesome guy and would love to have him gamemaster again.

Witch Hunter Thought Puzzles: 9/10 Interactive Puzzles: 10/10 Visuals: 10/10 Audio: 8/10 Overall Immersion: 9/10 Clue System: 6/10 Mr. Baker: 11/10

Overall: 4/5

!!!!!!EDIT UPDATE!!!!!! So because I enjoyed the staff and the puzzles so much, I decided to bring a friend and enjoy another experience at Paranoia Quest. This time there was enough staff to accommodate multiple groups and everything went well and smoothly. We didn't have to explain when we asked for clues, and at any point we were being monitored and taken care of immediately. Great fun and awesome rooms.

The Dig Thought Puzzles: 9/10 Interactive Puzzles: 10/10 Visuals: 10/10 Effects: 9/10 Overall Immersion: 10/10

Mr. Baker: 11/10 Mr. Ellis: 11/10

With the proper amount of staff to handle any issues, this location is definitely...

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avatar
1.0
6y

My coworkers and I wanted to do an Escape Room together and chose Paranoia Quest due to the positive reviews. Unfortunately, we did not have a positive experience. There were numerous mishaps while we were there. In one of the rooms, we had to insert a fuse in to an electrical box in order to turn the lights. The fuse would not work, the 'explorer' came to assist us and he could not get it to work either - even with multiple fuses. So we carried on, trying to solve the puzzles of this room with our cellphone lights. Then, a main cabinet door was jammed shut, so even though we carried out the proper methods to solve this clue - it wouldn't open and again we had to request assistance. The 'explorer' and manager had to forcefully open the cabinet due to it being jammed shut. We then moved to the next (and last) portion of the room. We solved all of the clues in this room, but we were still missing 1 main component to unlock the door. All of sudden, this last piece came sliding down the slide, coming from the previous room we were in. Apparently, it was in the jammed shut cabinet and since we didn't open it, we didn't see it in there. When the staff realized that was what we were missing (by seeing on cameras), they ran into the previous room, retrieved it, and tossed it into the room we were in.

When we asked to speak to a manager/someone about getting our money back, we were told that isn't possible and we could send an email to the support email. All in all, we had some good laughs about everything going wrong and we maintained a good sense of humor about everything. But if you are wanting to take this seriously, I would not recommend going to this facility. Especially for the overall cost, it should not have had that many mishaps. I don't think it was in anyway the employees' fault, I think it is the owner. It appears this place was sloppily thrown together and then the owner hired staff to run it, while they had nothing to do with managing it efficiently. I highly doubt this place will be in business long-term. I've been to other Escape Rooms and never had an experience...

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