To start we have done many escape rooms at many locations and have done from very immersive to the simple lock and key rooms. Beat the room, Red door, Adventure gamez, Winchester, Escape games, just to name a few. We have done a few rooms here and to be honest they were not all that fun. So let me break it down.
Bomb Squad- At every place we have gone the thing we are told is once you use this clue you will no longer need it. Well this room is keep all clues cause if you fail one clue, the room ends. You loose. Our game master was not very nice to us after. She made us feel like we were dumb as we lost on the last piece. It felt like a waste of money.
Bigfoot- Our game master Sean was great and helped us solve the problem with one of the interactive elements acting up. But the room was convoluted. There is not an order to the room like most places. So you get lost on what the next steps are. But we did enjoy for the most part.
The Cure- Was fine, nothing of note here.
The Hiding place- There was an exposed screw in a box in a room with very little light well I stuck my hand in not knowing and got a cut on my hand. The room is hard as every like 30 sec you have to duck down and get out of sight so most of the room was spent crawling on our backs or hands and knees to not set off the alarm. We came out of the room feeling overwhelmed. Again Sean was great and did his best to help us.
Chernoybl- The room is designed by someone who is very smart but almost to smart to make a room that is done by normal everyday people. We came out annoyed at how all over the place the room was. Sean again was great.
Pirates- We took another person with us because it looked fun. It was not linear in the way you solve it. The props were not working. We had to apply real pressure to open some of the doors. There were not clues to really help guide you. There is no board to write clues down in a room that had ciphers this was annoying. But the worst was our poor game master was so understaffed so we were not answered when we asked for clues for about 15 min. We know because we were told the music would play when we had 15 min left, and we asked while no music was playing then kept asking and kept asking and were ignored until the song "bad day" started playing saying we had lost. Needless to say we did not enjoy and felt robbed for how expensive the room was.
Overall, the rooms are too complicated. The clues are all over the place. They are understaffed. The experience was not great. And we gave it a lot of chances to impress us. But Sean was great and is a fantastic...
Read moreI’ve done other impressive escape rooms locally at Escape Sacramento and Enchambered, but Pirate’s Revenge at Exodus Escape Adventures is the one I’ll be recommending as the best around.
The atmosphere and overall design of the room put it in a category of its own. The flash-lit pictures on their website really don’t do the space justice. When our team was escorted through the door by the owner, costumed and enthusiastically in-character, we were no longer next door to Dimple Records in Folsom. We were holding gently glowing lanterns on a dock in 1800s London, about to figure out how to sneak onboard a highly convincing pirate ship. I wasn’t sure how the room was going to simulate the water below the dock, but I certainly didn’t expect there would be actual water down there.
There’s real water. Wet water. Water that’s actually involved in a couple of the puzzles.
The puzzles are clever and well integrated with the theme. They progressively open up several new and surprising parts of the room. The medium difficulty setting together with well-timed hints was just right for our small group of three; we escaped with only a couple of minutes to spare.
The puzzles at Enchambered rely on some impressive tech. That’s not the strategy that Exodus Escape Adventures uses in Pirate’s Revenge. I’d describe this is a low-tech, beautifully constructed room. The lack of fancy tech honestly is not a problem here—just a different style.
I really appreciated that Exodus Escape Adventures chose a family-friendly, positive theme for their first room. There are a lot of rooms around that are spooky, gruesome. or task players with doing things that they’d probably have ethical objections to in real life. That’s not everyone’s cup of tea, or at least will prevent some players from wanting to bring their kids along. Pirate’s Revenge is based on the life of an admirable historical figure. Players learn quite a lot about him and then, within the fictional world of the room, help him to recover his stolen treasure so that he can use it to do what he actually did in real-life: help abolish the slave trade in the British Empire. Our group felt pretty great after an hour of pretending to do that.
It looks like their next room will be based on another admirable historical figure. We’ll be back when it’s completed. I expect we’ll learn a lot, have a blast completing the room, and again leave feeling...
Read moreWe have done MANY escape rooms. This place is good. They don't have the craziest or coolest puzzles (I'd say 3 out of 15 or so unique escape companies we've been to have had over the top cool and clever rooms), but they were fun and unique. We've done several rooms here and enjoyed them, except for the bomb squad one we did tonight. Due to some shortcomings of the game master and the nature of the room, we left pretty upset and didn't plan to return. The game master was pretty young and we could tell wasn't sure how to handle our situation, but she did tell her boss (owner maybe? Not sure, could just be a manager) and he called us shortly after we got home to talk it through. He refunded us but most importantly listened and showed genuine interest, which I often find rare nowadays. For that reason, and because the other rooms we had done were good, I would actually recommend way of escape and also we will return. That being said, if you're going to do the bomb squad room - the puzzles are not overly difficult to figure out, but you have to be very exact and patient with putting the answers in the system. Some of the colors are not as distinct as they should be, and we couldn't figure out how to reset one of the locks that wasn't accepting our correct code (neither could the girl running the room). It is a completely linear and tiny room, and I would not have more than two adults unless the third is ok to just kind of watch. It can still be a fun experience if you know these things going into it and have the right expectations. We have now talked to others who experienced the same thing at this room, so I just want to be upfront and give you an idea of what to expect. Since the manager (or owner) took genuine interest in what we said (or at least patiently listened to my expectations), perhaps these will be resolved by the time you go in and the game master (is that what they're called?) will have been given some tips to make the experience better. (It was unfortunately just the first time she was doing this room in a long time and she didn't know why our codes weren't working either, so she may be better with the other rooms.) Alllll of that being said, it's a solid place to go for an enjoyable night and escape room experience...
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