This escape room venue is absolutely fantastic. Visit this place if you like well-crafted rooms with excellent and immersive atmosphere! Staff is friendly, knowledgeable, and experienced, and the rooms are appropriately difficult for a typical group... and fun for an experienced team!
My three friends and I, an experienced escape room team, ventured to Indianapolis just to do escape rooms (we did seven in two days), and when I started calling escape rooms in Indy to make our plans, Daniel was extremely helpful and knowledgeable. Amazing customer service! He understood what we wanted (interesting and/or tough rooms) and who we wanted to do them with (just us), and gave us advice to help us get the experience that we wanted.
Our first room was The Art Gallery, and we were very impressed with it! We agreed that it was probably our favorite room we have ever done. The room was detailed and gorgeous and well put together. It really felt like we were in an art museum, and everything in the room was basically stunning. The puzzles and clues were clever and well designed, and we particularly enjoyed some of the later challenges. Daniel ran this one for us, and he did a great job... we didn't ask for any hints and he didn't give any. We really appreciated his enthusiasm for the room and escape rooms in general... he was very charismatic both when we spoke on the phone and when we interacted in person.
Our second room was the KGB Interrogation. We did not love this room as much as the Art Gallery. Admittedly, part of the problem was just that the Cold War setting was not as interesting to us (which was why we started with The Art Gallery). The other part we didn't particularly like was starting in handcuffs... the handcuffs were on very heavy chains and two of the four of us had visible bruises for a day or two afterwards. Also, we find that any time a room starts with handcuffs it restricts the potential advancement to the agency of one or two people who are within reach of the solution, which makes it less fun for everyone else. BUT, that's our own personal preference... we don't like starting in handcuffs. It does definitely make a room more difficult, but not in a way that we find interesting.
Our gamemaster for KGB Interrogation, "T", did great! She gave appropriate hints when we needed them, and didn't ever make us feel like idiots for missing obvious things! It is important for a gamemaster to make players feel successful even when they aren't and she handled that well! We particularly appreciated that T was willing to run a room on the spur of the moment after we had to much fun in the Art Gallery that we wanted to do another one RIGHT NOW.
The general atmosphere of the venue was great... we loved that we could get coffee and/or drinks before (or in between) rooms. Have a few puzzles lying around so we could "practice" was a great idea, and we would have loved to have more to play with, too!
Fantastic venue... definitely a great place to spend an evening even if you aren't interested in running an escape room! Nice atmosphere and...
Read moreVisited Escape Room Indianapolis for the first time after many recommendations - but we were sadly very disappointed with the escape room! We chose the space escape room.
summary we could not reach our host for clues many items were malfunctioning and broken…leading to us not being able to get through the steps of the escape room
At first, we were given a walkie talkie to use to ask our host for “clues.” We got through the first room pretty unscathed and without help. At the second room, we got stuck. Our group spent about 10minutes trying to radio to our host for our first clue. She did not respond. We waved our hands in front of the camera and called into the walkie probably an upwards of 10+ times “Hello? We need a clue. Is anyone there?” With no response. We fiddled with the volume - turned the walkie off and on. Radio silence! About 10 minutes into us being stuck at a certain step, we finally got a response from our host over the walkie. Later she told us she thought her new headset malfunctioned and she could not talk to us during that time. It definitely got us behind in time.
We then had two/three malfunctioning clues in the room that ended us up severely behind in time. We had about 5 minutes of the escape room left when our time ran out - we were so close but unable to finish due to the room’s equipment malfunctioning.
Three keys did not give us the clue they were supposed to - the host had to radio us a code to get through that step. We tried these keys a number of times at the instruction of our host and they did not work. We were very confused. She later came to the room and tried the keys herself, and they did not work for her either. So just malfunctioning equipment that resulted in poor game play.
Finally, there was a device that was supposed to use imaging to give us clues/answers to the puzzle - that device did not work properly either. We again probably spent an upwards of 10 minutes trying to get the device to work as the host was instructing us on its use. We had to just play the game of guess-work to get though that step. At the end of the game, the host attempted to show us how to use the device appropriately and found that it did not work for her either.
Our host was very kind - she clearly was flustered by the fact that several items of equipment in the room did not work. She apologized; but we were very disappointed that the equipment malfunctions were the reason we didn’t finish the room. We certainly would’ve gotten through it had the escape room of Indianapolis had properly functioning equipment. We attended the room with a couple of friends that had been there many times before, and they were just as frustrated/disappointed about the mishaps. They stated it was the worst room and most trouble they’ve ever experienced - and it was truly because of the poor/malfunctioning/broken equipment.
We have done a few escape rooms before with other companies and never experienced the inability to reach your host for clues and broken/malfunctioning equipment that led to us not...
Read moreThis was the 5th escape room I've done, and while it wasn't the worst, it was far from the best.
We did the Bank Heist room. It's rated as their second most difficult room, and has a pretty low success rate. We expected a challenge, and I actually wouldn't mind failing to escape in time.
We didn't escape, but I don't feel it was because the room's puzzles were beyond us. Without spoiling anything, it basically amounted to an overabundance of keys and locks to match them to, and a few combinations to open safes. The difficulty of the room came not in finding the keys or combinations, nor in matching them to a lock, but in actually opening the 1920s era locks themselves. More than once, the room guide had to stop the clock and step in to verify we were trying the right key or combo, then tried it himself before just having to tell us what was inside.
That wasnt even the end of the artificial difficulty. Our group of 6 was filled out to the room's maximum of 10 by a mom and her 3 minor children, none of which had ever done a room before. Every other escape room I've done only allows children to play if you buy out the booking. This place had no problem letting kids trash our chances of escape. Remember, this was their second hardest room! Not once did they ask if they maybe wanted to try an easier one for their first ever room. Not once were we asked if it was cool a couple of 10-year-olds joined in.
They just want your cash here, and the experience they provide isn't worth it. At least not for...
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